Commandos 2 Beyond the Call of Duty ends up feeling like a shadow of its former self, being both shorter and more frustrating than the original.

Jun 07, 2013  Commandos: Behind Enemy Lines PC Game Overview. This game is a real-time tactics game set in World War II that puts you in command of a small squad of elite troopers. Send them behind enemy lines on a series of hazardous missions & bring them back alive. Clever strategy has never been so furiously action-packed. Commandos: Behind Enemy Lines, a game based on the exploits of commandos during World War II, is an excellent if sometimes frustrating game. It draws quite a bit from role-playing games with its character interaction, enabling individual control of a party with a vast set of skills.

Just about every good game gets an expansion pack or a sequel, not just because it’s profitable, but because it’s easy. The good idea’s already there, and the existing technology can be recycled to make a game that feels comfortably familiar but with new and exciting content. Recent expansion packs like Starcraft: Brood War, as well as sequels like Myth II and Fallout 2, all bettered their predecessors. But Commandos: Beyond the Call of Duty, a standalone expansion to Behind Enemy Lines, ends up feeling like a shadow of its former self, being both shorter and more frustrating than the original.

The original Commandos was a surprise hit. It cleverly combined strategy, puzzle, and action elements with great graphics and an all-too-apt subject matter, and while there was some debate over just what kind of game it was trying to be, most found its demand for planning and precision to be both unusual and exciting.

It also doesn’t help that the game is even more difficult than the first. It’s tempting to justify the excessive difficulty by the fact that the game contains only eight missions (the original had more than twice as many), but that would be a solution to the wrong problem. Besides, nobody complained that the original Commandos was too easy – all of its missions were difficult, though some were far more difficult than others. Nevertheless, all its missions could eventually be completed so long as you were patient, and the game didn’t get too frustrating because each mission could be reduced to a series of smaller situations, and you’d rarely get stuck at any one point for too long. On the other hand, Beyond the Call of Duty starts out frustrating and just stays there. These missions don’t just seem difficult, but downright unfair. In the first mission, if you don’t save a sniper rifle round until the very last point, you probably won’t be able to clear the minefield and escape; and there’s no real way to anticipate this eventuality, so if somebody didn’t warn you, you’d end up having to restart.

At other times, there are so many enemy troops patrolling an area that it doesn’t seem like there’s an appropriate way of resolving the situation. You’ll wonder what would happen if maybe you threw the cigarettes, the stone, and used the decoy all at the same time, while a hostage distracted everybody…. But unfortunately, much like the first game, Beyond the Call of Duty’s interface doesn’t easily lend itself to multitasking, since the commandos are slow to respond and need to be micromanaged. You absolutely must coordinate your troops in this game, but it isn’t any easier than before, no thanks to the fact that all the keyboard hotkeys were shifted around. (While the new layout is a little more logical than the original’s, it’s inexplicable why the designers didn’t just let you customize the keyboard layout.) So the control feels more cumbersome than before, since you need especially impeccable timing and coordination, but the interface won’t allow it. And even when you finally get through a mission, you won’t feel very good about it since you won’t be able to shake the feeling that you’ve figured out something the designers didn’t expect you to. The original Commandos was satisfying because its puzzle-like situations had specific solutions. These missions feel clumsier by comparison, requiring at least as much luck as finesse, although the maps themselves all look distinctly beautiful.

Codes

During Gameplay type gonzoopera then enter the following code:

CHEAT Effect

Ctrl + F9 Debug Info

Ctrl + Shift + X Destroy Everything

Shift + E Edit Mission

Ctrl + L Invincibility

Ctrl + I Invisibility

Alt + I Picte Interface

Download waka waka shakira mp3 free. Shift + X Pointer on Selected Commandos

Ctrl + Shift + N Skip Current Mission

F9 Terrain Info

Shift + V User Traces

Shift + F1 View Video Mode 1

Shift + F2 View Video Mode 2

Shift + F3 View Video Mode 3

Shift + F4 View Video Mode 4

Alt + Shift + L Write Info in “memlin.dat”

Mission Passwords

PASSWORD Effect

H239Z 01 – The Ashphalt Jungle

IR291 02 – Dropped Out of The Sky

NGAY7 03 – Thor’s Hammer

6S5TL 04 – Guess Who’s Coming Tonight

VND2R 05 – Eagles Nest

BUK2L 06 – The Great Escape

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LL42X 07 – Dangerous Friendships

Commandos Series

System= Pentium III CPU 733 MHz
RAM= 128 MB
Size= 51.92 MB
Video Memory= 32 MB
OS= Windows 98, 2000, NT, XP, Vista, 7 and Windows 8

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Platforms:PC
Publisher:Eidos Interactive
Developer:Pyro Studios
Genres:Strategy / Real-Time Tactics
Release Date:July 31, 1998
Game Modes:Singleplayer

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Commandos: Behind Enemy Lines, a game based on the exploits of commandos during World War II, is an excellent if sometimes frustrating game. It draws quite a bit from role-playing games with its character interaction, enabling individual control of a party with a vast set of skills. You navigate your party through maps crawling with enemy soldiers, and must use your wits to stealthily avoid or eliminate the opposition. The end result of fusing these elements together proved a killer combination for Commandos.

By allowing you to control an entire group of specialized soldiers instead of just one, Commandos plays more like a puzzle game than a typical RTS twitch session. It’s a game that relies heavily on both patience and precision, since you must use your pack of characters to perform different goals. The artificial skill limitations are a bit annoying on occasions. For example, the only character that can row a boat is the Marine, and the only character that can drive a truck is the driver. However this appears to have been done to make each character essential in completing the scenario and thus adds to the game’s complexity.

And the game truly is complex, with later scenarios not allowing any mistakes at all. This leads to the game’s greatest frustration – the high difficulty. You can of course save your way through scenarios and crawl your way to success, but it’s still an annoying ballet of saving, loading, saving, then loading again. The puzzle-solving element means there is a task to perform to get past each guard and you need to save after each action or series of actions. The reason for this is that all your troops have to survive. Lose even one guy and it’s game over.

Even so, the first Commandos game turned out to be a gripping, time-consuming journey through World War II. Eidos has managed to take the drama of classic Hollywood war blockbusters and molded them all into one entertaining, if highly demanding, computer game.

System Requirements: Pentium 90 MHz, 16 MB RAM, Windows 95


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